Meshes and IO
The Meshes object represents a batch of triangulated meshes, and is central to much of the functionality of PyTorch3D. There is no insistence that each mesh in the batch has the same number of vertices or faces. When available, it can store other data which pertains to the mesh, for example face normals, face areas and textures.
Two common file formats for storing single meshes are ".obj" and ".ply" files, and PyTorch3D has functions for reading these.
OBJ
Obj files have a standard way to store extra information about a mesh. Given an obj file, it can be read with
verts, faces, aux = load_obj(filename)
which sets verts
to be a (V,3)-tensor of vertices and faces.verts_idx
to be
an (F,3)- tensor of the vertex-indices of each of the corners of the faces.
Faces which are not triangles will be split into triangles. aux
is an object
which may contain normals, uv coordinates, material colors and textures if they
are present, and faces
may additionally contain indices into these normals,
textures and materials in its NamedTuple structure. A Meshes object containing a
single mesh can be created from just the vertices and faces using
meshes = Meshes(verts=[verts], faces=[faces.verts_idx])
If there is texture information in the .obj
it can be used to initialize a
Textures
class which is passed into the Meshes
constructor. Currently we
support loading of texture maps for meshes which have one texture map for the
entire mesh e.g.
verts_uvs = aux.verts_uvs[None, ...] # (1, V, 2)
faces_uvs = faces.textures_idx[None, ...] # (1, F, 3)
tex_maps = aux.texture_images
# tex_maps is a dictionary of {material name: texture image}.
# Take the first image:
texture_image = list(tex_maps.values())[0]
texture_image = texture_image[None, ...] # (1, H, W, 3)
# Create a textures object
tex = Textures(verts_uvs=verts_uvs, faces_uvs=faces_uvs, maps=texture_image)
# Initialise the mesh with textures
meshes = Meshes(verts=[verts], faces=[faces.verts_idx], textures=tex)
The load_objs_as_meshes
function provides this procedure.
PLY
Ply files are flexible in the way they store additional information. PyTorch3D provides a function just to read the vertices and faces from a ply file. The call
verts, faces = load_ply(filename)
sets verts
to be a (V,3)-tensor of vertices and faces
to be an (F,3)-
tensor of the vertex-indices of each of the corners of the faces. Faces which
are not triangles will be split into triangles. A Meshes object containing a
single mesh can be created from this data using
meshes = Meshes(verts=[verts], faces=[faces])